Showing posts with label Comic. Show all posts
Showing posts with label Comic. Show all posts

Friday, March 21, 2014

Launch Date!

Normally I'd be trying my hardest to spend today working on coloring the comic, but for a little stubborn corgi trying to lick his stitches, I'm kind of distracted. (As I type this, he's finally curled up to sleep for a little bit) Having to work away from the usual station will see how this weekend goes.
Hopefully, by this time tomorrow, he'll completely forget about the sutures.


I wanted to let y'all know that I've got a tentative release date for the comic - April 7th! Until that time I'll be sparse around online sources as I'm trying to get the finishing touches done on the comic. Again, if tumblr's your thing you can follow the comic here, or you can get updates emailed to you on the main site. After that, I'll be setting up a Patreon account for the comic if you're interested in keeping it rolling. (or it may be sooner, we'll see how time goes.)

Til next time!

Monday, November 18, 2013

There's no other way to say it: Guh.

So hey! Last weekend's misadventures included a trip to help out a group of people I consider my adoptive family. I have many a tale I could spin about the SCA but suffice it to say, check out the society's main website to see what it's all about. Then check out one of these GoPro helmet cam vids because the fact that this thing occurs on a yearly basis is mind blowing. As much as I love the armored combat, I am more of an archer mostly because I got to a point where I was utterly terrified of getting my hands beat in. I made some friends that weekend and, despite an injury from an accident back in April, I had a fairly good time.

I did manage to make some headway on pages despite having to spend part of the week in repose. I'll be releasing some of the unused panels from the recent edits I had to do with importing the pages into Manga Studio EX 4. I'm hoping I can keep up with the schedule I set for myself between the physical therapy and the puppy coming home next weekend, I believe I'll have my hands full.

Part of the reason I keep up with weekly updates and this weird style of writing is that when I'm going over the days, things will come to me. Between seeing Thor 2 this weekend with my folks (which I admit I enjoyed even with a great deal of the movie being The Loki Show. Even if Loki's my favorite, sush.) and the tornado that unfortunately wrecked a great deal of local area, I missed the second annual ComfyCon.

ComfyCon was made as an idea between Danielle Corsetto of GirlsWithSlingshots and Randy Millholland of Something*Positive, it's a weekend of panels and livestreams based entirely around webcomics: from getting into the "business" of webcomics to attempting to manage your first anthology. I only managed to hit the opening ceremony on Friday night, but (almost) all of the streams should be online as recordings so I plan on taking some time in the next week or so to look through a few of the panels. If I had been on top of things I would've suggested it earlier but y'know how things get.

That's really all for now. Tune in next week if I haven't drowned from puppy bliss.

Wednesday, November 6, 2013

Mischief: First Impressions, Creative Process, And Gods, I've Taken a Load of Cute Animal Pictures Lately.

I've been telling the story recently of how my site's URL came to pass. In my supposed infinite wisdom upon looking towards college I decided to take all of my gen. ed studies in my first few years of school to get them out of the way at a Junior College. And because of that infinite wisdom my senior ass got stuck with two big-project courses in the same semester as a sound design and statistics course. Translation: on average, I had three hours of sleep at most each night. And when at least two of these days have me doing twelve hours of projects and courses (and attending course lectures) I spent the mornings shuffling into class with a red bull in one hand, Starbucks in the other. By all rights, I probably should've hard a heart attack of some kind by this point. I have curbed my intake since then. I also probably sleep twice as much.

The second reason I feel like the zombie part of my moniker is relevant is it seems that when the seasons change, I turn into a shuffling mass of illness. I had planned on fully plugging through the software I mentioned last time, Mischief, but only managed to get into roughly two days worth of working on different projects in the software itself. I will say that based on my short time in the product I'll probably try to purchase it in the future.

The first picture I tried to work with in it was just a simple sketch and linework study. While it's definitely a great tool there are some things to get used to. Lassoing and resizing parts of the picture is not impossible, just not as intuitive. And I would like a hexidecimal input for colors just because it's how I've learned to keep track of my own colors when I'm working. But I realize I'm not everyone.

I will warn you though - the lineart in this picture was done with their 6.5 brush. All of the lines. It really makes a difference on brush width when you're zooming into what you're working on. 
The second day I worked for a while doing gesture sketches in the software. While I really wish I would've been able to do a full piece (color, et all, blending too) I believe I'd love this software as a sketching tool then importing it into other software as a flat image. Because of the infinite canvas capabilities alone (not to mention the brushes) I would love this software as a way to sketch out future pages and thumbnail projects.

This is the year of changing software - I made the decision to work in the Manga Studio program for the graphic novel I'm working on, and it's made a difference in my layout and drawing style. I started picking up Frenden's signature brush packs for both Photoshop and the MS software - brushes that mimic traditional pen nibs and the like.
Yes, when I can't think of anything, and my brain is still loopy from sickness, I apparently draw my mascot self. One of these days I'll figure out a version of them I'll stick with. 
 I'll be posting some of the panels I had to cut out of the graphic novel when it gets closer to launch.

My personal FB has turned into an explosion of Puppy Pictures. We finally got to hold our Puppy last weekend, and he is incredibly adorable. Between that and the bf's mom's new puppy, I've suddenly made minor popularity as a cute animal photog. Almost reminds me of the ducklings caught in the sewer drain that happened this summer.  I may get the DSLR back out when we get Puck home with us for good and take a few photos of the rascal. Hopefully my eye for composition has gotten better and the pictures will turn out halfway decent.

I mean, this still isn't too bad and all as far as photos go but it is a cell phone picture. (boo. hiss.) 
That's enough out of me for tonight. I've got to sleep still.

Friday, September 27, 2013

Diving into things headfirst.

I am this close to putting reminders into my phone about regular post updates. (You can't see my fingers, but they're a few inches apart. Okay, well, about a foot apart. I'm still kind of lazy.) While I can just as easily throw a bunch of art tutorials and whatnot on my setting on tumblr, it takes more time and dedication to put together coherent writing on this blog. And I'm not entirely 100% sure on that coherent part.

Anyway. hn. Unless you've been blatantly ignoring my posts for the last couple of months I'm working on launching my own webcomic. You never realize how much plotting, planning and prep goes into the general amount of work to get one of these things off the ground. And, unlike "normal" comics (by "normal" I mean what most people think of when they hear the word comic: Marvel, DC, Image) doing it as a solo project can be daunting. You're doing the writing, the thumbnail sketches, the pencils the lettering, and the coloring. Not to mention setting up the website itself. I've got a personal goal of completing a certain amount of pages before the site launches, with a deadline of December 31rst. If I get ahead of myself, I'll launch sooner. You'll be first to know!

Speaking of launching, I'm incredibly close to launching my personal site fully, Caffeinated-Zombie.com. I know I've mentioned before that I'm working on the site, but earlier this week I managed to wrap everything up. The only thing I'm missing at this point is a photo for my about page and I'll be launching the site itself tomorrow. There might be some slight updates to the layout/color scheme of the blog to match, but it won't be too much of a deal. 


That's about all I've been up to this week. Hope to see you around. 


Monday, September 2, 2013

Incorporating 3D in a 2D Comic.

This last week started off lousy with a surprise discovery of a ground nest of wasps in our front yard and a flat tire almost a year after my last one. Apparently, wasps don't take very well to a lawn mower over their heads. Surprisingly, I got away with only a few stings. And thankfully, the rest of the week has progressed in a more positive manner.

Anywho, I wanted to talk about a trend that I've seen increasing in the last year or so, at least with digital artists: incorporating 3D into 2D pictures. A few years ago, Matt Kohr posted a series on how to use Google Sketchup to make the framework for a complex background. As a series based around concept art in general, this term is apparently nothing relatively new - fast and loose, sampling textures and shapes in a piece to get a concept down fully and quickly is a practice not unheard of. What surprised me, however, was after I decided to mix 3D backgrounds into my comic projects that this is a practice slowly spreading in comics too.

My first comic project that I discussed last week. 

Environments are harder when you're starting out. I'll admit, the most I'd ever done with digital backgrounds involved very little in the way of straight lines beforehand. So it seemed like when doing an urban-based story, throwing an environment together in Blender with the Freestyle plugin seemed like a great idea. I wasn't alone, however; people have been using Sketchup to start backgrounds and expand on them for at least a year at this point. 


The only downside of creating your own backgrounds in 3D is it does tend to take much longer than in 2D because you're rendering everything of importance. The one upside is that once you have the piece done, you can use it and re-use it again and again if more than one scene is based out of that area.



Once I get the main character's store and apartment done, I'm set for several chapters' worth of stuff. 

What are tips and tricks you use when dealing with environments? 


Monday, August 19, 2013

On Comics, Projects, And Lucky Number Three.

Unfortunately, it doesn't seem like my particular health situation is going to be clearing up any time incredibly soon. But! I said I'd try to keep up with this blog again and I'm going to do just that. This week's post is going to be dedicated to projects I've had to shelve over the last year.


When looking back, my current webcomic-to-be (located here) is not the first comic I wanted to portray. It's the third. The first (and ultimately, the second) was a project I titled Feathery Wings. In it we had the shapeshifter angel-type (Aske) and an Italian student studying abroad in the States and trying to keep her head above the water. I wanted to go for less of a Judeo-Christian route and explore other versions of the guardian spirit aspect, so I delved into the Norse concept of Vordr, tree-spirits that protected a family or place...and a less-than-happy one that was now treeless. However, as promising as this story seemed (and how borderline Supernatural some of my issues were) I shelved it because I couldn't find a real overarching story. But Aske wouldn't go - they had been one of my first solid designs outside of college, and they weren't going away. I wanted to experiment with a series that had a genderless character as the main character or a strong part of the main cast.

The concept of basing a series around mythology has always been a big draw to me, even moreso with reading American Gods around Christmas last year. So, the world slowly built up around the idea of Gods on the Earth, but something holding them back from tearing the world apart - a pact of non-interaction, of sorts. This left (most) of the deities free to choose lives past the humdrum of their mythos, and integrate with normal society. In comes Ashe - a bouncer at a Mead Hall that acts as a safe haven for otherworldly types. Again, this concept was shelved because of the sheer amount of backhistory I've had to research to date on the world. I felt that until I got a solid connection to the roots of the environment itself, putting it to page was going to be on hold.


So what now? I wanted to start smaller, build in the same universe but without as much interference from the deific standpoint. Humans, and their foibles, and the smaller scale.

That's where I'm at now, that's where Stacked Hand comes in. Aske will still come back at some point, but for now, well...once the comic is introduced, I'll speak a little more about the character creation.

Tuesday, February 5, 2013

Violinist Dance.

I meant to post this awhile ago, but I've been caught up working on other things. Drawing such a dance, such a motion was really run. I hope to try to do something similar in the future.